논문명 | 인터렉티브 체험형 전시공간 디자인을 위한 사례분석 연구 / Analyzing the Case Studies of Interactive Exhibition for Space Design |
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저자명 | 김미연 ; 김정현 ; 최진원 |
발행사 | 대한건축학회 |
수록사항 | 대한건축학회논문집 계획계, v.24 n.1 (2008-01) |
페이지 | 시작페이지(11) 총페이지(8) |
ISSN | 12269093 |
주제분류 | 계획및설계 / 환경및설비 |
주제어 | 비일상적 체험 ; 사용자 인터렉션 ; 체험요소 ; 인터렉티브 전시공간 ; 지능형 공간디자인 ; Abnormal Experience ; User-interaction ; Experienceless Elements ; Interactive Exhibition Space ; Smart Space Design |
요약1 | 본 연구에서는 체험공간의 사례조사를 통하여 전시콘텐츠와 체험방식에 대해 분석하고 인터렉티브 전시공간의 체험방식의 분류에 대한 접근과 분석과정을 통하여 체험을 디자인하기위한 전시공간의 공간적 고려사항을 도출하는 것을 목적으로 한다. |
요약2 | As the concept of space design changes with the development of techniques, the focus of design is shifting from outdoor behavior. Therefore, design methodology as well as design process should be flexible to meet the user requirement. Unlike the existing exhibition space, ubiquitous exhibition space encourages users to interact with it, and from this interaction, many different situations of storytelling can be made. Also the space takes different to prepare multilateral scenarios in setting the design direction. This study understands the environmental value of exhibition space as an unique entertaining place for maximizing one's experience, and tries to find out design approaches for our space to encourage active participation. Types of experience exhibitions we looked into so far can affect each other, constructing their environments through inter-communications between their media and making time and space integrated in them. Especially the results from experiments in each space are divided into virtual and physical images, which are delivered in various meanings according to experiences. In other words, these meanings appear as specific forms while delivered in virtual images such as visual messages. Therefore, the changing meanings of exhibitions show themselves as a means of expression, by means of space and time. For the design of such exhibition space, it is required to make plans for user experiences. At the same time, it is needed to process a smooth installation responding to interactive environments and user actions in order to be adaptable for changeability of user experiences. |
2014년 8월 18일 월요일
인터렉티브 체험형 전시공간 디자인을 위한 사례분석 연구
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